Could We Use VR To Correct Eyesight?

I am interested in how we can improve the human condition with technology. Could we use VR to correct eyesight?

Monitoring eyesight
Could we shift the focal length in VR to correct eyesight? Credit: uploadvr.com

I’m not an optician, or opthamologist. So nothing I say here could have any bearing on reality. But I am interested in how we can improve the human condition with technology. Could we use VR to correct eyesight?

Both my step- and biological fathers were airline pilots. And on the biological side I have two generations of military and commercial pilots. Like me, all of them had 20/20 vision in their teens. However, they all needed glasses in their 30’s and 40’s whereas my eyesight is still 20/10.

Even without this personal observation though, it’s hard not to notice how many pilots wear glasses. One of the reasons, I believe, is because of the amount of time they spend focusing at a fixed distance. Whilst there’s the big blue sky, the eye tends to focus on the glass of the window and the cockpit console. This is a similar effect to everyone who works for long hours staring at a computer screen.

Well, that and age of course.

So my question is, “Could we reverse this using VR?”

If we can reverse, or at least mitigate the effects of eyesight in children using corrective lenses, could we do the same in VR?

Could you enter a prescription into a VR system, which then changes the focal length of the display ever so slightly so as to exercise your eye appropriately? Tracking the eye would allow the system to discern fatigue, again changing the focal distance to reduce strain. Over time, exercising the eye in this way, theoretically at least, would do the opposite of relaxing the eye at a single focal length.

Is this even possible? Are you, or do you know an optical specialist who’d be interested in researching this with me?

The same could be true for hearing as well. Could we alter frequency and volume to regain hearing across certain volumes?